The thing with a “main character”, is that the reader see the story/world from that characters point of view - we can often read the characters thoughts and feelings more than other characters in the story. You can also use the perspective to increase this “effect”.
You can use the eye-level to display the world seen from the main character. Look at the two pictures above, the characters have the same size on both pictures - the only difference I’ve made is to switch eye-level. And by just doing this, we switch between the adult and the kids point of view - even though they both look at the same thing.
So, when you are doing a perspective, FIRST decide the eye-level and after that start placing out all those annoying guidelines.
Probably one of the best Ralph sketches I’ve done
I was originally going to work on that gamer AU piece, but I wanted to get Ralph’s profile just right. so I decided to sketch out Ralph’s head (using the movie as a reference. the scene where Van tries to get Ralph to help her out is what I used for this)
I think it turned out okay
Okay so I followed this video about foreshortening and…
Sycra. I love you so much for making this video.
YOU GOTTA BE FUCKING SHITTING ME
literally a minute in and I have to reblog it already.
From Anthony Holden!
What are studios looking for? How can I get into a good animation school? What should I be studying?
I get a lot of these types of questions now and again, and I never know how to answer them. I can’t be sure of what studios are looking for, I don’t control admissions policies to schools, and I have little idea what makes for a current and relevant curriculum. There are a lot of variables in your bid for a career in animation, and it’s kind of impossible to control most of them. You must be crazy to want this job!
I find it helpful to focus on the things I can control. Among those things are your study habits and how you spend your personal time. It’s good to work hard and have goals—without them we would get nowhere. Study hard and make decisive strides towards achieving your art goals. But in the heat of that pursuit, don’t forget to go out and live your life!
If you spend any amount of time looking at artists online, you’ve probably figured out by now that there are about a million dudes and dudettes in internetville who draw better than you (I relive this realization daily). Once your have done your best to rise to their level, the only tool you have to compete with these crazy talents is your background, your personal character—is you!
Consider developing your whole self with the same raw focus and intensity that you develop a particular skill set. Get focused. Go out, have adventures. Run, jump, skin your knee, fall in love, root loudly for the away team at a baseball game, barely escape a crash of stampeding rhinos, live to see another day. Experience things big and small. Go for a walk. The world is full of wonders.
I know this advice is not particularly animation-specific, but maybe that’s for the best. At any rate, it is something I feel strongly about. Animation is great, and there are few things that I enjoy doing more than drawing and storytelling. But in order to have stories to tell, first you have to live them.
Be good, and see you soon!
PS, if you were looking for advice on draftsmanship you should probably be reading this.
This is the best advice for any student or hopeful student. Having lived your life watching cartoons and drawing in your room won’t help you to make stories that involve doing much. I’m a total homebody, but doing things that force you to experience life in different ways is key. So just go to a new place, talk to the weird guy on the street, try a new food, whatever. It will enrich your life and the stories you tell.
I wished I could go around the world but I’m trapped in a loan.
So here is a personal advice: DO NOT TAKE A CREDIT/LOAN UNLESS YOU HAVE LIVED LIFE TO IT’S FULLEST AT LEAST ONCE.
But yeah sharing this because it’s awfully beautiful and true.
I don’t think Anthony is saying to tour the world, he is saying go and do stuff. Don’t just draw and sit at home. Even things as simple as getting a minimum wage job somewhere teaches you about dealing with people. I too was a missionary like Anthony (except I was in Argentina) but the job I had as a security guard for a summer gave me a lot of experiences as well, so did visiting my brother when he was in the army and volunteering at a Boy Scout camp last summer was crazy. So go and do, meet some people, volunteer at something, find a place to fish, eat a bug, whatever. Those are the things that make great stories.
Sad Gamer AU times
Uppers sent me the headcannon that Ralph would get bullied for being the weird fat kid who likes video games and he’d get constantly egged into fights, earning him the name “Wreck-It Wreckinski.”
So here’s a younger Ralph, probably about midteens in middle school during the early 90s. He’s pretty much the loner fat kid who stays by himself because most of the other kids either are afraid of him (mostly for the reason he’s tall and intimidating) or make fun of him for being fat, clumsy, etc.
/kisses and hugs all his sadness away ;3;
Character Design is using Pinterest, an online pinboard to collect and share what inspires you.
DEAR TIM I HAVE CONCEPTS TO COMPLETE DUE IN AN HOUR WHY DID YOU LINK THIS THIS IS THE MOST DISTRACTING THING YOU COULD’VE LINKED
CLICK IT FOR THE LOVE OF GOD CLICK IT.
this just came on my TV and I took out my earbuds to watch cause the animation’s cute as shit
holy shit I love this
thats fucking cute as all hell oh my gosh
now THIS is a commercial
THIS IS SO CUTE AAAA
((i should posts my art on here more huh????))
just some sketches of my MUsona. I apparently have a thing for big lumbering things with huge hands… They’re pretty top heavy due to their big arms and shit, so they use their tail for balance
despite the appearance they are female (biologically), so…. yeah…